Tuesday, November 17, 2015

Phase 03: The Residence





This design aims to create to distinct yet cohesive spaces by juxtaposing the modernist style of the early 20th century with the contemporary parametric style of today. A private residence sits above a public pavilion that houses both showers and lockers.




Placing the residence above the public space creates a distinct sense of separation between the public and private spaces. This ensures that the residence retains its privacy while also distancing it from the noise below








The style of the residential building is an appropriation of Le Corbusier's Villa La Lac, and borrows distinct features from it such as the windows, stairs and a rooftop terrrace.




The showers carry over parametric style that's seen in the pavilions design, albeit on a much smaller scale. Although not intended as private enclosures, these shell like structures still manage to be inviting.



The locker structure is again based of the geometries we see in the pavilion and the showers. Various sized compartments mean that people only wishing to store small personal items are able to do so without wasting excessive space.

Movie




External link: https://www.youtube.com/watch?v=r_FY7nXvCXw&feature=youtu.be







Architectural Precedent: Le Corbusier's Villa le Lac




Precedent Model





Alterations

1




2




3




Dropbox Link:











Sunday, September 13, 2015

Phase 02: Final Submission

Data Influence

Examining the 2011 census data there was an odd contradiction between the low socio-economic status of those who live in the area surrounding the site and the average income of residents in the Woolloomooloo area.  Over 18% of residents earn $2000 per week or more, the highest percentage of any income group. This inspired designs with contrasting elements, that cocooned or connected people from different elevations or spaces. I wanted to highlight the distinct separation that the poor and homeless must feel surrounded by affluence from all sides.


The Terminal Line

This design's central walkway connects people from the top of the stairs above McElhone Street to Dowling Street, giving pedestrians a feeling of transition as they walk through the tall arched pavilion. The panels on the pavilion are sized according to their proximity to the walkway, disrupting what would otherwise be a uniform pattern. The area below is meant to be a sanctuary where people can relax and get away, with two smaller pavilions – one that contains showers, and the other, lockers.









Variation 01:



Variation 02: 




Mobility


This structure soars high above the site and encourages pedestrians to move around its inner areas, which consist of a number of cubes that house showers, benches and lockers. A secondary smaller structure sits under its bigger sibling, dwarfed, representing the dwarfing the lower socio-economic housing must feel in the shadow of a tall, affluent city only a few kilometres away.








Variation 01:


Variation 02:




 Emergence

Through a repeated algorithm the initial base curve emerges into a jagged polygon. Its vertices then arch up to a single point to create a jellyfish-like enclosure. The sunken space inside is solemn and peaceful, contrasting with the busy area that surrounds it. Lockers and showers are provided in the base of the structure.








 Variation 01:


Variation 02:




Link to dropbox folder:











Grasshopper Extended Results


Saturday, September 5, 2015

Sunday, August 23, 2015

Blueprints: Similarities & Differences

1. The visual scripting aspect of blueprints is familiar having worked with visual scripting in Grasshopper and 3DS Max.





2. Being able to see the components "fire" in real time is a welcome feature to a visual scripting environment.







3. Class Blueprints are a nice way to save time and are similar to Clusters in Grasshopper in that sense (I think? I haven't really worked with clusters but that was my understanding of them). 




4. The language used to describe Blueprint components is a little more complex than Grasshopper as it uses programming terminology rather than layman terms. 





5. The ability to interact with what you have scripted from the first person is satisfying and makes the whole design and visualisation process more immersive.




Tuesday, August 18, 2015

Phase 1

90 Second Video


Dropbox link to project files:

https://www.dropbox.com/s/kq6iayakno1izf3/PhaseOne3377931.zip?dl=0